9/3/2019 Sim City 4 Region Editor
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Sim city 4 terrains - 120Happy Easter to those of you who love that holiday. It's a good day for everyone. I want to reveal a personal achievement. I accomplished this over two years. I now have used Sim City 4 to generate one hundred twenty 120 terrains for Sims 2. I'm not looking to share them, but I am happy to make them. The only sad note is, I made enough terrains for Sims 2 that I should never need to make another.
Unless I find that black replacement for water I've always wanted, to make a space terrain. I wish I could upload them to a site somewhere.
If the SC4 that you are trying to edit was created with Rush Hour or Deluxe and you only have the SimCity 4 base game, then you will not be able to edit that file. I helped someone once to transfer the terrain from a Rush Hour SC4 to a base game SC4; if you'd like, I can try to find those instructions again.So, since it only listed 4 sc4 file among 10, it means rest of 6 were made from a Rush Hour or Deluxe game, right?Then I need SimCity 4, Rush Hour, and Delxue, right?Yeah, Hope you can fine transferring instructions. If you want to edit the SC4 file directly, you'll need either Rush Hour or Deluxe.To extract the terrain from your Rush Hour SC4 and add it to your base game SC4, you do not need either Rush Hour or Deluxe.Here's my sort-of tutorial on converting from Rush Hour to the base game:you'd like, I could make the conversion for you. Note that you will lose all roads, trees, etc. This will only copy the terrain.
However, you will be able to edit the file with your SimCity 4 base game and add back the roads and other stuff that you want. If you want to edit the SC4 file directly, you'll need either Rush Hour or Deluxe.To extract the terrain from your Rush Hour SC4 and add it to your base game SC4, you do not need either Rush Hour or Deluxe.Here's my sort-of tutorial on converting from Rush Hour to the base game:you'd like, I could make the conversion for you.
Note that you will lose all roads, trees, etc. This will only copy the terrain. However, you will be able to edit the file with your SimCity 4 base game and add back the roads and other stuff that you want.Oh cool.Thanks for reply.So, to edit the SC4 file directly, you'll need either Rush Hour or Deluxe, I need to have either Rush Hour Deluxe, that includes both base game and rush hour, right?Then, since I got base game, I will try to get Rush Hour.Cause I want to directly edit the sc4 files, so that I won't loose any streets/roads that is already made for sims 2.Really thanks for reply.I didn't know they made Sims 2 sc4 files using Sim City 4, Rush Hour or Deluxe.
The first thing you'll have to do is run SimCity 4 and navigate to the region screen. Here, you'll find the option to create a region.
If you are unfamiliar with the process, here's what you need to do:1) At the top of the screen, click the highlighted button. On hovering over it, it will display the tooltip 'Region View Options'.2) Click the highlighted button. Hovering over it will dislay the tooltip 'Create New Region'.3) Give your new region a name. Choose either 'Plains' or 'Water' as your default terrain, depending on how you see your region developing. This choice is moot if you decide to apply a heightmap to the region, although I won't be going in to that in this guide.
Basically, if you are planning to create a giant landmass, it would require less terraforming if you select 'Plains'. On the other hand, if you want your city/cities to inhabit a string of islands, choosing 'water' would be a better idea.4) You will be presented with your new region, albeit with predefined zones. Now, with a little work, you can get on to customising your map. The next step requires you to navigate to your SimCity 4 custom data file.
This is generally stored in your documents directory as opposed to the important installation files found in the 'Program Files' folders.If you are using Windows 7, you need only open your 'Documents' folder, then find a directory labled 'SimCity 4', then open up the 'Regions' folder. Inside you will find several other folders named after the regions that are currently available in the game. They will likely include 'Berlin', 'Fairview', 'London', 'New York', 'San Francisco' and 'Timbuktu'.Also present should be your own region. Open up the folder to see its contents.Inside, you should find two files - a bitmap image titled 'config' and a.ini file titled 'region'.
Open up the config.bmp file.That little speck in the middle represents the layout of your region. If we zoom in, we can get a clearer look at it.Put simply, the red represents the small 1km x 1km zones, the green represents the medium sized 2km x 2km zones, while the blue represents the large 4km x 4km zones. From this image, we can infer that this zone has a single large zone surrounded by a series of medium and small zones.So creating your own region is a simple matter of editing this file.
Which brings us to the next stage of this guide - opening up a paint program. One of the first things you may have noticed was that the config.bmp file is exceedingly small. That is, it's 1km to 1 pixel. Also, by 'counting' the red 1x1 pixels, you can see that this map in SimCity measures 16km by 16km.In editing your config.bmp you must always remember to work to this scale, otherwise your region bmp will be unusable.Indeed, you are free to increase the size of your region many times over, although remember that this may have a negative effect on your system performance.The first step in working with paint involves locating your config.bmp, then right clicking, and choosing edit. Otherwise, simply import it into your paint studio of choice.Zoom in as close as you can get and you are ready to begin editing.The first thing you may want to do is resize the canvas.In this case, doubling the dimensions to 32x32 pixels would be acceptable - particularly if you want to build on a larger than normal region.NOTE that the image will actually be stretched, rendering this map unusable. 1x1s become 2x2s, 2x2s become 4x4s and 4x4s become 8x8s.
Install older version of itunes. I'm running iTunes 11.4.0.18 (the latest available version) on Windows 7 x64; for reference, I've been having this problem for months, and even on the computer I had before this one, which I replaced in December 2013; thus, this doesn't seem a version-specific or system-specific issue.
As a matter of fact, this will result in a completely unusable map, and so we will have to begin right from the beginning and draw out the regions ourselves.Of course, if you opted to simply edit the config.bmp without resizing, the same method from here on will apply.As I have said, SimCity 4 uses 3 particular colours to construct a region - red, green and blue. In order for any colour to be recognised as red, green or blue, they need the relevant colour value to be set at 255.
The bitmap we will be working with only saves in 16 colours, so it's important to make them as saturated as possible. For example, a red should only have a RGB value of 255,0,0.When you begin to edit your config.bmp, the first thing you should do is fill it completely with red. Enter the colour picker and define a colour that is R255, G0, and B0This config file will give you a 32x32 map just like before (had it not been rendered void) except each region will be a 1km by 1km area.The next step is to dot your.bmp with the larger green and blue zones. Like with the red, pick a pure blue colour and dot the area with as many 4x4 pixel zones as you think you'll need. Remember to use the pencil tool rather than the paintbrush tool. You can opt to draw with a 4 pixel wide pencil tool by altering the brush size, but I always like to work by the pixel.As you can see, I opted to place down two large regions.Next, you can put in the green zones. Just like the two before, pick a pure green colour and begin dotting the bitmap with green.Finally, if you're so inclined, you can use the black colour to crop freeform bits off your new region.As long as you take care not to cut into any green or blue zones, you can trace whatever shape you want.
In you do happen to cut into a blue or green zone, the whole zone will be considered void, and this will result in holes in your map.Note the little red areas cut off from the black. In this example, I am imagining some sort of region with two seperate 'overseas territories'.It's important to note that a green 1x1 pixel zone is invalid, just as a blue 2x2 pixel zone is. On the other hand, a 2x2 pixel red zone will be split up into 4 tiny zones, while a 4x4 pixel green zone will be split up into 4 medium zones.
Simcity 4 Region Creator
Any zone larger than 1x1 cannot intersect with another or both will be invalid.
The splash-screen of SC4T v1.1The SC4 Terraformer is standalone application created by that allows you to create and edit SimCity 4. No more open, terraform, save, open, reconcile, terraform, save, etc. You can choose to create a region from scratch and hand terraform it or you can open an existing region from your regions folder and make changes to it as you please.All the hand tools from SC4 are now available for your use on an entire region. Other tools have been added to help your hand terraforming become an easier job.SC4TF saves your region in a proprietary file called.SC4M that saves the data from your region to a precision of 0.1m in elevation. With a regular image you only have a precision of 2.4m.Another advantage to this tool is instead of using CTL+ALT+SHIFT+R and waiting 30 minutes, an hour or even more for a region to load it is a two click step.This program is entirely 3-D and allows you to move around and view your region from any angle imaginable. T-shirt design.
Simcity 4 Best Maps
You can take pictures from a bird's eye view or at eye level.
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